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iPhone 5 and iOS 6 for HTML5 developers

Sehr gute Codes für die neuen Features in iOS: http://www.mobilexweb.com/blog/iphone-5-ios-6-html5-developers


At the time of this writing there are no iPhone 5 on the street yet. However, as far as every test I could check, there is no way to detect iPhone 5 server-side. The user agent only specifies an iPhone with iOS 6, and the same exact user agent is being used for iPhone 4S with iOS 6 and iPhone 5.

Mozilla/5.0 (iPhone; CPU iPhone OS 6_0 like Mac OS X) AppleWebKit/536.26 (KHTML, like Gecko) Version/6.0 Mobile/10A403 Safari/8536.25

Therefore, the only way to detect the presence of a 4″ iPhone device is to use JavaScript and/or media queries, client-side. If you need to know server-side, you can plant a cookie from client-side for next load. Remember that these devices have 1136 pixels height, but in terms of CSS pixels (independent resolution pixels) we are talking about 568 pixels-heightas these devices have a pixel ratio of 2.

isPhone4inches = (window.screen.height==568);

Using CSS Media Queries and Responsive Web Design techniques,we can detect the iPhone 5 using:

@media (device-height: 568px) and (-webkit-min-device-pixel-ratio: 2) {
/* iPhone 5 or iPod Touch 5th generation */

UPDATE 9/20: Solution found, thanks to some guys that were pointing to some solutions I;ve found the trick. As weird as it sounds, you need to forget about the viewport with width=device-width or width=320. If you don’t provide a viewport, it will work properly. The same if you use other properties than width; if you don’t want your viewport to be the default 980px, the way to do it is:

<meta name="viewport" content="initial-scale=1.0">

Even if you use a viewport for an specific size different than 320 letterbox will not be present.

<meta name="viewport" content="width=320.1">

Instead of changing all your viewports right now, the following script will make the trick changing it dynamically:
if (window.screen.height==568) { // iPhone 4"

The startup image has nothing to do with the letterbox as some developers were reporting. Of course, if you want to provide your launch startup image it has to be 640×1096 and you can use media queries to use different images on different devices. Some reports were saying that you need to name the launch image as in native apps “Default-568h@2x.png” but it’s not true. You can name it however you want. The sizes attribute is completely ignored.

You can use media queries to provide different startup images:

<link href="startup-568h.png" rel="apple-touch-startup-image" media="(device-height: 568px)">
<link href="startup.png" rel="apple-touch-startup-image" sizes="640x920" media="(device-height: 480px)">

If you want to provide an alternative version for low resolution devices then you can use the -webkit-device-pixel-ratio conditional too. If you are wondering why 568px and not 1136px remember that we are using CSS pixels and in these devices the pixel ratio is 2.

The trick is the viewport. Why? I don’t really know. For me, it’s just a bug. But it’s the only solution I’ve found so far.

The other problem is with Home Screen icons that you are already have before buying your new device. iTunes will install the shortcut icon again from your backup and it’s not clear if we are going to have a way to upgrade the compatibility. Even if you change the viewport, if the icon is already installed before the change you will get the letterbox.



Website or native app? If we have both, now we can join efforts and connect our website with our native app. With Smart App Banners, Safari can show a banner when the current website has an associated native app. The banner will show a “INSTALL” button if the user doesn’t have the app installed or a “VIEW” button to open it if installed. We can also send arguments from the web to the native app. The case is to open the native app on the same content that the user were seeing on the web site.

To define a Smart App Banner we need to create a meta tag, with name=”apple-itunes-app”. We first need to go and search for the app we have on iTunes Link Maker and take the app ID from there.

<meta name="apple-itunes-app" content="app-id=9999999">

We can provide a string value for arguments using app-argument and if we participate in the iTunes Affiliate program we can also add affiliate-data in the same meta tag.

<meta name="apple-itunes-app" content="app-id=9999999, app-argument=xxxxxx">
<meta name="apple-itunes-app" content="app-id=9999999, app-argument=xxxxxx, affiliate-data=partnerId=99&siteID=XXXX">

The banner takes 156 pixels (312 on hi-dpi devices) at the top until the user click on the bottom or on the close button and your website will get the full height for you. It acts like a DOM object at the top of your HTML but it’s not really on the DOM. On iPad -and more on landscape- it seems a little space-wasting.

With Smart App Banners, the browser will automatically invite the user to install or open a native app

During some seconds, the banners shows a “loading” animation while the system is verifying that the app suggested is valid to the current user’s device and App Store. If it’s not valid, the banner hides automatically; for example, it’s an iPad-only app and you are browsing with an iPhone or the app is available only on the german App Store and your account is in US.



CSS 3 Filters a set of image operations (filters) that we can apply using CSS functions, such as grayscale, blur, drop-shadow, brightness and other effects. These functions will be applied before the content is rendered on screen. We can use multiple filters using spaces (similar to transforms).

You can try a nice demo here. A quick example of how it looks like:

-webkit-filter: blur(5px) grayscale (.5) opacity(0.66) hue-rotate(100deg);


iOS 6 start supporting some of the new CSS Image Values  standard, including the cross-fade function. With this function, we can apply two images on the same place with different levels of opacity and it can even part of a transition or animation.

Quick example:
background-image: -webkit-cross-fade(url("logo1.png"), url("logo2.png"), 50%);


This is not part of any standard group yet. It’s a new image function, called image-set receiving a group or images with conditions to be applied. The only compatible conditions right now seems to be 1x and 2x for low density devices and high density devices. With this new function we don’t need to use media queries to define different images for different resolutions. The working syntax is:
-webkit-image-set(url(low.png) 1x, url(hi.jpg) 2x)
It’s working on CSS, such as a background-image. I couldn’t make it work on the HTML side, for the src attribute on an img element or the new proposed picture element. With this new syntax we can have more clear multi-resolution image definition, as we don’t need to use media queries and background-size values.



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